linermlm.blogg.se

A walk in the woods the ghost on the shore
A walk in the woods the ghost on the shore









a walk in the woods the ghost on the shore

That can all be done passively, as all I needed to do as a player was to take mental notes and observe as I learned the history of the place there weren’t any real puzzles for me to solve to further the plot. It’s stimulating to try and connect the dots through the crumbs of information gathered in this book, to guess what happened to the people of the islands, and most importantly, to siphon for clues - anything that might relate to our ghost friend Josh. I could check the drawings afterward by accessing the journal, where Riley often scribbles her thoughts next to her drawings. Riley brings a sketchbook with her, so all I needed was to watch out for interactive signs: sparkling firefly-like beings that hover over certain spots where she can stop and sketch the gorgeous surroundings or anything she finds interesting.

a walk in the woods the ghost on the shore

Everywhere I turned, I could take a screenshot, and it would make beautiful wallpaper - it was amazing how each location seemed to have points of interest that invited players to explore deeper.

a walk in the woods the ghost on the shore

But that oddity would soon be answered throughout the game and became a hint for a bigger story that spans decades.Įach location's gorgeous landscapes and distinctive interiors were always exciting to discover. There were photos and some cassette tapes scattered among them that confused me at the beginning as to what year these people truly lived on these islands. Most of the fun of the journey was discovering trinkets, letters, and cooking recipes, all sitting around these dilapidated 19th-century buildings, which had been slowly eaten away by nature through time. These dialogue choices seem to determine the ending later on. That motivated me to find new grounds and follow the right path, and in-between, choosing the correct responses to Josh’s questions and remarks. A new conversation between Riley and Josh triggered whenever I stepped into new territory, propelling the story forward. But I quickly found how intuitive the exploration aspect of the game is.

A WALK IN THE WOODS THE GHOST ON THE SHORE FULL

Everywhere I looked was the open sea and sky and a shore full of old fishing houses it seemed that I could walk Riley anywhere I wanted. Our journey begins as Riley steps out of her boat onto the battered dock of the islands. As I discovered lives from the land’s past through old letters and personal objects, abandoned homes, and names on tombstones, the islands eventually pulled me to a heart-wrenching story through a time of loss, hope, and family. In Ghost on the Shore, you play in first-person view as Riley, a solo traveler trying to make sense of Josh, a ghost from a distant era who seems just as lost as Riley is on these haunted islands. Corlys Velaryon, the first Westerosi to visit the Kingdom of the Ifequevron, wrote of carved trees, haunted grottoes, and strange silences.Being stranded alone on an island is already quite a predicament, but things get complicated when a spirit inside your head suddenly starts talking to you. The Ifequevron left behind one settlement in the forest, now called by the Dothraki Vaes Leisi, or "City of Ghosts". The Dothraki still refer to the great forest along the northern coast of central Essos as the Kingdom of the Ifequevron. However, after they vanished, the Dothraki began to attack the Ibbenese territories. While the Ifequevron still lived in the northern forests, the Dothraki shunned those lands, either out of reverence for the woods walkers or for fear of their powers. Others believe the Ifequevron went into hiding or fled to other lands. Some believe the Ifequevron were extinguished by the Ibbenese, when they conquered a large swath of the territory directly south of the island of Ib. īryan of Oldtown encountered Ibbenese who said they had never seen any woods walkers, but claimed that they blessed households that left overnight offerings of leaf, stone, and water. Many maesters believe the Ifequevron were kin to the children of the forest of Westeros. The woods walkers were a small, shy, and gentle folk. "Ifequevron" is their name in the Dothraki language, and means "those who walk in the woods" according to the account of the merchant-adventurer Bryan of Oldtown. The Ifequevron, or woods walkers, are a vanished race who once inhabited the dense forests of northern Essos.











A walk in the woods the ghost on the shore